The game’s director, Johanas, said the project was born with specific visual and stylistic references to Edgar Wright’s “kinetic comic action films” such as Shaun of the Dead and Scott Pilgrim vs. Hi-Fi Rush, inspired by Shinji Mikami, has the potential to join the ranks of the most popular “stylish action games”. When not fighting, players can collect various items, explore colourful levels and enjoy witty exchanges between characters. Players have to fight with great reflexes and dexterity, keeping an eye on combos, always prepared for new enemies that constantly fill the battlefield. The game can be compared to the stylish action games of the early 2000s that Shinji Mikami created in Devil May Cry. Inspired by Edgar Wright’s “kinetic comic action films”, Hi-Fi Rush is lively and acrobatic, with an emphasis on narrative scenes, shots and camera movements. This approach allowed the game to ‘speak for itself’ and capture the attention of gamers. The game was made available on Xbox Game Pass, bypassing the typical months-long hype and marketing campaigns. What sets Hi-Fi Rush apart from other games is its unusual approach. It was immediately „passed” to us for Xbox The team took a big risk with Hi-Fi Rush, but the risk has paid off and the game is already a big hit with Game Pass owners. The secret to its success lies in the talent and dedication of the development team at Tango Gameworks, led by John Johanas, director of The Evil Within 2. It’s a game that came out of nowhere, with little fanfare or fanfare, yet it quickly became popular with gamers. In the highly competitive world of video games, Hi-Fi Rush stands out from the crowd.
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